If everything was auto immune to plundering there’d be no point in having a plunder mechanic in the first place. A lot of special productions are also so small that even if you’re plundered you’re still up on what the plunderer takes as you can fit multiples in the same space that a single ordinary goods building would take up.Īlso, it’s not stupid to have some buildings that can be plundered. Sets and special production buildings don’t have the motivation protection but they make up for it by being able to produce when not motivated (only so much aid you get each day). Statue of honour and Crows nest also immune. They’re also limited to attacking once per 24 hrsĪll motivated buildings are automatically immune to plundering. City shield, collection times, and out producing the plunderer are all defences against your opponent. Once you find such a GB present in your city, please do delete it and replace with Fighting-oriented buildings.Īnyways, those are my thoughts right now.Click to expand. Their tile efficiency is only half of a Sentinel Level 2 but if you have some room to use, they will be fine for placing.Ī key element in a city's evolution is deleting GB's which no longer provide an useful function. Want a relatively easy upgrade? Gate Of The Sun God Level 2 setups are not overly difficult to pile up in GE. 18% attack plus you get 4 units, which if you have the GV on with a Blue Galaxy can become 8 units. The best special event building for Fighting is the Governor's Villa. It is much easier to string together Sentinels and their upgrades for a fine defensive boost, which is still a pretty potent way to make one's units survive to recover and fight another day. Plenty of Level 1 Faces come along but the Level 2 upgrades are much rarer. The problem is finding the Level 2 upgrades in GE. Face Of The Ancient Level 2 is 2x2 and has an attack boost of 3%, which makes it extremely efficient on a per-tile basis.
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